SIMD CPU raytracer
This is a side project where I'm working on with two other programmers, the aim is to write a realtime CPU raytracer. We try to get it to work realtime using multithreading, SIMD & acceleration structures. Within this project, I wrote the basic raytracer itself, SIMD implementation and multithreading. The other programmers implemented a basic BVH, a scenegraph and GLTF loading.